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'Let's Build a Zoo' in AGE Framework Analysis

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'Let's Build a Zoo' is a steam game, and it is a zoo management simulation game that merges construction, animal care, and ethical decision-making. Players design and expand their own zoos, make strategic choices about resources and staff, and face moral dilemmas about animal welfare and conservation, all within a creatively engaging environment. Below is the analysis of the game in the AGE Framework. About actions, the game centers around the core activities of constructing, managing, and expanding a zoo. Players engage construction, animal management and resource management.  Players design and build various zoo enclosures, amenities, and support facilities. This includes the layout of paths, placement of decorations, and the strategic location of animal habitats. This involves acquiring, breeding, and taking care of a wide variety of animals. Players must manage the health, welfare, and breeding of their zoo's inhabitants to attract more visitors and generate revenue...

Group Game Design Prototype

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  This game is designed based on the card games, plunder resource and get achievements as the game mechanism. Players navigate a mysterious map of hidden terrains, each harboring valuable resources crucial for expansion and dominance. With a core mechanism focused on resource acquisition through dice-rolled fate and strategic positioning, players can engage in battles to occupy coveted lands or negotiate to build their fortunes. Whether it's gathering High-Tech Fragments in the desert, amassing Golden Coins, or controlling vital Resource Blocks, success lies in cleverly outmaneuvering opponents to fulfill diverse victory conditions. We used the real  card as prototype, and define the rules in specific, including the part of 'Game Component', 'Initial Resource Allocation', 'Construction and Expansion', 'Fight Mechanism', 'Shopping and Transaction', and 'Victory Conditions'. The screenshot is one part of rules our designed. Here is the ...

PuzzleCube, Puzzle Game Design

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Start  Pass the game   Overview PuzzleCube is a uniquely challenging puzzle game that tests players' spatial reasoning and strategic planning skills. At the heart of the game is a complex cube composed of various irregularly shaped smaller cubes. Each piece is unique, and players aim to smartly maneuver and remove these pieces to reveal a specially colored cube at the core. Features Unique Cube Designs: Each cube piece has a distinct shape and size, requiring careful thought to remove in as few moves as possible. Strategic Challenges: Not all pieces can be removed straightforwardly; some are blocked by others. Players must strategically decide the order of removal. Increasing Difficulty: As players progress, the puzzles become more complex, demanding improved problem-solving skills. Visual and Sound Effects: With meticulously designed visuals and engaging sound effects, the game offers an immersive and enjoyable experience. Minimum Move Challenges: The game tracks the number o...

5 Rooms Dungeons Design

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The picture is my character created last class, using the details from the provided character sheet for the elf mage named Louis with a penchant for knowledge and subterfuge, we design a 5 Room Dungeon adventure for him. Here's the outline of the adventure. Room 1: The Verdant Threshold (Entrance and Guardian) Louis come at the edge of a lush, enchanted grove with a clear objective: open the sealed archway leading to the Elemental Conflux. The key to this lies in harmonizing the scattered elemental energies(Earth, Air, Fire,Water) within the grove.  In the center of the grove is a stone dais with four indentations, each symbolizing one of the elements. To unlock the gateway, character must place the correct elemental token within each indentation. 1. Earth Token: Half-buried near an ancient stump, the Earth Token is easily spotted. Louis retrieves it, brushing aside the rich soil. 2. Air Token: The Air Token is caught up in a playful zephyr. Using his sling, Louis skilfully strikes...

Microlite20 playing experience

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Microlite20 centers around three primary attributes: Strength (STR), Dexterity (DEX), and Mind (MIND). The game simplifies character classes, skills, and magic use based on these attributes. For instance, skill checks are straightforwardly determined by adding the appropriate attribute modifier and any relevant skill bonuses to the roll of a 20-sided die to ascertain success. The combat system is direct, with clear calculations for attacks and damage, allowing players to quickly engage in battles. Meanwhile, the magic system is organized by levels, offering a selection of spells for each level, maintaining sufficient strategic depth without becoming overly complex. Microlite20's design enables both players and Game Masters (GMs) to easily modify rules to suit personal preferences or create entirely new game content. As a player, I felt the experience like s implified character creation, and faster game pace following the GM.  Players can quickly create characters and start playing ...

"House Flipper" in AGE framework analysis

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  "House Flipper" is a unique entry into the simulation game genre, offering players an immersive experience in renovating and selling houses. This game, available on Steam, cleverly combines elements of creativity, strategy, and management, engaging players in the intricacies of home improvement and real estate. The core actions in "House Flipper" are renovation, decoration, and selling. Players start with derelict houses, each requiring a tailored approach to bring them back to life. The renovation process includes cleaning, painting, installing furniture, and sometimes demolishing walls to improve the layout. Decoration plays a crucial role, as it allows players to infuse their unique style into each project. Finally, selling involves marketing the renovated house to prospective buyers, negotiating prices to maximize profit. "House Flipper" presents a gameplay experience that balances creativity with strategy. Players must manage their budget carefully,...

“Love is all around” in AGE framework analysis

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  "Love is All Around" is a live-action dating simulation game that pushes the boundaries of traditional video gaming by incorporating full-motion video (FMV) and interactive storylines. The protagonist, embroiled in a narrative with six distinctive women, makes choices that determine the direction of the story and the nature of his relationships. With its release on Steam, the game offers a unique multimedia experience that combines gaming with cinematic storytelling. The standout feature of "Love is All Around" is its live-action format. Unlike animated or graphically rendered characters, the game uses real actors and locations, providing a sense of realism and immersion. It boasts a full first-person perspective, enhancing player immersion and creating a more personal experience. The multiple branching storylines with various endings allow for significant replayability, catering to those who seek a deep, narrative-driven experience. The game primarily appeals to ...