Microlite20 playing experience



Microlite20 centers around three primary attributes: Strength (STR), Dexterity (DEX), and Mind (MIND). The game simplifies character classes, skills, and magic use based on these attributes. For instance, skill checks are straightforwardly determined by adding the appropriate attribute modifier and any relevant skill bonuses to the roll of a 20-sided die to ascertain success. The combat system is direct, with clear calculations for attacks and damage, allowing players to quickly engage in battles. Meanwhile, the magic system is organized by levels, offering a selection of spells for each level, maintaining sufficient strategic depth without becoming overly complex. Microlite20's design enables both players and Game Masters (GMs) to easily modify rules to suit personal preferences or create entirely new game content.

As a player, I felt the experience like simplified character creation, and faster game pace following the GM. Players can quickly create characters and start playing without needing to delve into complex rules. The simplicity of M20 allows players to easily grasp their characters' abilities and potential actions. Otherwise, due to the streamlined rules, players' decisions and actions tend to be quicker, meaning more adventure and storyline can be experienced in a shorter amount of time.

As a Game Master (GM), I thought this game reduced preparation burden, greater improvisational space, and personalization and creativity showcase. GMs face significantly less preparation burden. Crafting encounters, creating NPCs (Non-Player Characters), and designing adventures can be done more swiftly, as there's no need to consider overly complicated rule details. GMs have more freedom to improvise during gameplay, adapting to players' actions and the story's development. This flexibility demands a certain level of creativity and adaptability from the GM to keep the game flowing and engaging. The simplified rule system makes it easier for GMs to integrate their own ideas into the game, whether through custom storylines, monsters, or magical items. GMs can flexibly adjust game content based on players' interests and the game's style.

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