Group Game Design Prototype
This game is designed based on the card games, plunder resource and get achievements as the game mechanism. Players navigate a mysterious map of hidden terrains, each harboring valuable resources crucial for expansion and dominance. With a core mechanism focused on resource acquisition through dice-rolled fate and strategic positioning, players can engage in battles to occupy coveted lands or negotiate to build their fortunes. Whether it's gathering High-Tech Fragments in the desert, amassing Golden Coins, or controlling vital Resource Blocks, success lies in cleverly outmaneuvering opponents to fulfill diverse victory conditions.
Construction
& Expansion
Railway
Construction
To
connect two resource blocks, need 1 x ‘Railway’, which needs to use ’2 x ‘Wood’
and 1 x ‘Iron’,
Base Upgrading
Upgrade
the ‘Base’, can gain 2 times resource, and add up 5 DEX., which need to
use 5 x ’Wood’ and 3 x ‘Iron’.
Fighting
Mechanism
Trigger
Condition
When
two ‘Railways’
of both sides' players built in the same block, ready to fight. Each player uses
2 x ‘Wheat’ or ‘2’ x ‘Gold Coins’ to fight can trigger the fight.
Each player role one dice 12 (1D12).
Combat
Mechanism
-Attacker: 1D12 + STR
-Defender: 1D12 + DEX
Compare
the dice:
-If
Attacker dice point larger than Defender, then attacker win, then defender give
2 x ‘Golden Coin’, gain 2 x ‘Resource
Block’ and 1 x ‘Strategy Card.’
-If Defender dice point larger than Attacker, then defender win, then can destroy the ‘Railway’ of Attacker, and gain 2 x ‘Resource Block.’
-Otherwise,
if players don’t choose to fight, then if dice the number match the resource
block, both sides players can gain 1 x ‘Resource Block’.
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