Battle for moscow

The strategy board game, Defense of Moscow, recreates Nazi Germany's military offensive against the Soviet capital of Moscow in the fall and winter of 1941. Players command either the Axis forces or the Soviet Red Army as they maneuver in challenging environments to achieve their respective war objectives. For German players, the goal is to break through Soviet lines and capture Moscow; Against the Soviet Union, the player must defend against the enemy and ensure that Moscow does not fall until the end of the game. The game consists of seven rounds, which are determined by the victory of Moscow (the German army wins Moscow in the final game; At the end of the war, if the Soviets still hold Moscow and any other city, the Soviets will win; All other cases are even). Each player assumes the role of a German or Soviet commander. After playing the battle for moscow, we found out that the chances of the Soviet guards succeeding are greater than the chances of the Germans attacking. So my classmates and I thought that changing the rules in three places would make the game fairer.

1. Number and type of reinforcements:
German reinforcements: At the beginning of the game, the German Army is given two additional infantry divisions and one armored division for initial deployment.
Beginning with the second round, during the replenishment phase of each German round, one armored division and two infantry divisions could be added as reinforcements.
Whenever the Germans captured a major target city, they were immediately rewarded with an additional mechanized or panzer division.

2. Frequency of reinforcement:
Supply cycle: Normally, the German army may be resupplied every two turns. Change the rules to allow supply opportunities on every turn.
Alternatively, a rule could be introduced whereby the Germans receive a certain number of supply units per turn at certain supply points.

3. Specific adjustment examples:
Round 1: At the beginning of the game, the Germans are given 3 additional units (e.g., 2 infantry units and 1 armored unit).
Round 2 and beyond: During the replenishment phase of each German round, provide reinforcements of 2 infantry units and 1 armored unit.
Key City capture: Whenever the Germans capture a hexagon marked as a key target (such as an important city or resource point), they gain an additional armored or mechanized unit in the next replenishment phase.

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