5 Rooms Dungeons Design
The picture is my character created last class, using the details from the provided character sheet for the elf mage named Louis with a penchant for knowledge and subterfuge, we design a 5 Room Dungeon adventure for him. Here's the outline of the adventure. Room 1: The Verdant Threshold (Entrance and Guardian) Louis come at the edge of a lush, enchanted grove with a clear objective: open the sealed archway leading to the Elemental Conflux. The key to this lies in harmonizing the scattered elemental energies(Earth, Air, Fire,Water) within the grove. In the center of the grove is a stone dais with four indentations, each symbolizing one of the elements. To unlock the gateway, character must place the correct elemental token within each indentation. 1. Earth Token: Half-buried near an ancient stump, the Earth Token is easily spotted. Louis retrieves it, brushing aside the rich soil. 2. Air Token: The Air Token is caught up in a playful zephyr. Using his sling, Louis skilfully strikes...