Video Games: The Movie

From pixel games to 3D games to more advanced video games, how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers, showing the question of what it means to be a gamer, a game designer, and where games are headed. Also, the future of games inherently gets tied up into the future of technology in a lot of ways.

The beginning of video games, the phrase "video game" refers to an RGB, or red, green, and blue raster or "video" display device. Take Pac-Man as example, its core game mechanic. This is a bitmap image of Pac-Man. When enlarged, individual pixels appear as squares. Zooming in further, they can be analyzed, with their colors constructed by adding the values for red, green, and blue. A bitmap corresponds "bit-for-bit" with an image displayed on a screen. A bitmap is technically characterized by the width and height of the image in pixels and by the number of bits per pixel, or a "color depth", which determines the number of colors the pixel and ultimately the image can represent. The more bits, the better the games looked. More bits, however, meant more memory was needed, which was in short supply in the early days of gaming. This resulted in games that looked blocky and simply.

When it comes to 3D, take play station and Nintendo as example, but as you sort of moved into that 3D era, And the controller was designed with an analogue joystick to be able to control that movement. It started to add a whole new dimension into what gamers were used to, then we started getting consoles that were bigger and better, and you could bring in, more of a 3D environment, better frame rate and better sound. And then you could put more polygons on the screens so they could look more realistic.

When innovation becomes a PC running Windows and DirectX, modern game systems represent not only quantum leaps in hardware and graphics. but also, the utilization of parallel data processing and memory within the Cloud, which means more powerful and smooth experience for players.

With the progress of The Times and people's higher requirements for games, video games crash like Atari with ET couldn’t meet the demand for innovation. People liked to play as a character, becoming a character, living out a virtual story, how do players interact with an interactive medium is crucial. So, high-end graphics start to become more relevant because we're, you know, learning how visuals interact with the storytelling and interact with the gameplay, especially in characters could emote through detailed facial expressions, characters could talk, music could be created. Interactive entertainment is the ultimate expression, the idea of spontaneity within storytelling is something that's unique to video games, and start marrying the super high production quality with those original bare bones’ prototypes of your design ideas,

The size and scope of the modern video game industry might well be far beyond the greatest expectations of the men who began it. But games will continue to be created as they always have, by drawing on history and culture, imagination and technology, to deliver stories and experiences that delight and challenge generations to come, whatever form the games may take.

 

 

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