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Showing posts from February, 2024

Advanced Senet Rules

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At the beginning of the game the seven pawns per player alternate along the 10 first squares. Ø   The starting square is counted as the 11th . In the oldest games this square featured an ankh, a "life" symbol. The pawns move according to the throw of four sticks 1 point for each side without a mark and 5 points if the four marked sides were present together. Ø   When a pawn reached a square already occupied by an opponent pawn, they have to exchange their positions.   Ø   Pawns are moved according to the rules below: 1.          In each turn one pawn can be moved according to the rolled value. 2.          Pawns can jump over other pawns. 3.          One house can only have one pawn. 4.          Player cannot move his/her pawn to a house already occupied by his/her own pawn. Player can move pa...

An arcade Game, "Pac-Manic" in AGE frame analysis

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Pac-Manic is a variation on the classic game Pac-Mans. The Pac-Man can jump in this version, to help get out of tight spots. The game mechanic still needs the player to guide Pac-Man around a maze and eat all the dots on the board to proceed on to the next round. Actions of Pac-Manic could be divided into three parts: up/down/left/right; jump; eat objects.  The actions of up, down, left, and right, which are the basic actions, need player to use the keyboard are to control the Pac-Man moving around a maze, to eat all the dots or bonus on the board, and avoid the ghost. The main innovation in terms of action was the introduction of Pac-Man's jumping ability. This allows players to not only move around on a two-dimensional plane to avoid ghosts, but also jump over them or obstacles, adding a new dimension to escape and strategy. This increase in action makes the game significantly more rhythmic and dynamic. Another action is eating objects, not only need the Pac-Man to eat all the ...

Video Games: The Movie

From pixel games to 3D games to more advanced video games, how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers, showing the question of what it means to be a gamer, a game designer, and where games are headed. Also, the future of games inherently gets tied up into the future of technology in a lot of ways. The beginning of video games, the phrase "video game" refers to an RGB, or red, green, and blue raster or "video" display device. Take Pac-Man as example, its core game mechanic. This is a bitmap image of Pac-Man. When enlarged, individual pixels appear as squares. Zooming in further, they can be analyzed, with their colors constructed by adding the values for red, green, and blue. A bitmap corresponds "bit-for-bit" with an image displayed on a screen. A bitmap is technically characterized by the width and height of the image in pixels and by the n...